Votes
0
Product:
Character Creator 4
Version:
4.33
Status:
Active
Issue 10967
Headshot 2 bakes only diffuse and normal, BUT not roughness, displacement, specular, SSS ect..
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan:
https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49_L.jpg
https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Male/Male%2049/Zbursh_Head_Sculpt.jpg
OS: Windows 10
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Submitted byanimaliok
1
COMMENTS (1)
animaliok
I found simple and fast technique to bake any number of maps super fast from one UV convention to CC4 UVs using just photoshop, I can share on Smartify Nodes discord if anyone is interested.
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