When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on. This has been confirmed by another member....More
-Import any obj or through transformer , transfer weight skin and conform . - save option grey out on custom was working fin last night i'm in Europe...More
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo. Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
Greetings, Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms. This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
Greetings, If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original. For example position of Hips bone for CC3 Neutral character is:...More
Greetings, In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it: - Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More