1056 issues found

0

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Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
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Submitted by Vit3D

0

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Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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  •  846
Submitted by Vit3D

0

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It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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Submitted by anandadivine108

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DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
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Submitted by anandadivine108

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CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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Submitted by Vit3D

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Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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Bug
Submitted by Kareeem

0

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pls see image...More
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Submitted by Kareeem

20

Votes
Active
On CC3 default character the Appearance Editor is unavailable.
Is it a bug or is intended?
I wanted to add some freckles on my character but I can't find a way....More
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Submitted by Matt GH

0

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LOW PRIORITY
I do not think this causes any problems, but it is unusual to leave developer's names in the released product,.
I suspect a similar situation exists for the iClone Iray plug-in....More
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Submitted by justaviking

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Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord