1050 issues found

1

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Active
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
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  •  998
Submitted by justaviking

0

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iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
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  •  1051
Submitted by eternityblue

0

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Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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  •  695
Bug
Submitted by edorseey03

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
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  •  627
Bug
Submitted by Vit3D

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
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  •  1023
Submitted by Vit3D

0

Votes
Assigned
Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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  •  795
Submitted by Vit3D

0

Votes
Released
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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  •  678
Submitted by anandadivine108

0

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DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
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  •  892
Submitted by anandadivine108

0

Votes
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CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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  •  1066
Submitted by Vit3D

0

Votes
Released
Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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  •  1110
Bug
Submitted by Kareeem