1050 issues found

0

Votes
Not Reproducible
After start character creator 3
I see the window in attachment. I buy character creator 3 - 26/09/2018. What is the problem?...More
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Submitted by 7580

0

Votes
Assigned
I am trying to start Character Creator 3 pipeline version for the first time. I get a message window. Get new serial number error: no internet. then it locks up and closes. I have internet connection, obviously i am using it now to send this email. It is a satellite internet, this always...More
  •  4
  •  3972
Bug
Submitted by paulg625

0

Votes
Not Reproducible
Hi,
I have an annoying issue with the character creator three interface, icons and texts are tiny? I tried to relaunch and restart the setup, but still, i have the problem, I have the issue, I am using Microsoft surface book 2 15 inches....More
  •  4
  •  1344
Submitted by QatariGameDev

14

Votes
Active
Hello RL,
this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone.
When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More
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Submitted by RobertoColombo

0

Votes
Closed
This error occurs both in Character Creator 2 and 3 whenever they start up....More
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  •  1804
Bug
Submitted by laozen

0

Votes
Closed
Hi!
The CC3 extension can't be installed, as the installer doesn't find CC2, while 2.3.2420 is installed in my C:\program files.
That is on the main drive, and fully functional....More
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Submitted by Imsoft

0

Votes
Assigned
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render.
This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
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  •  697
Submitted by 4u2ges

0

Votes
Not Reproducible
As noted. If your ini file has height maps, Transformer does not correctly place them (should place them in both displacement as well as bump channels -- doesn't do anything with them at all that I can see). (If they ARE being put into the bump channel they aren't showing up correctly there...More
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Submitted by Kelleytoons

0

Votes
Released
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More
  •  4
  •  800
Submitted by Kelleytoons

0

Votes
Assigned
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter).
But having this on a default project does not look good at all (see the screenshot)
Please change spot light...More
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  •  851
Submitted by 4u2ges