1073 issues found

3

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I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

0

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OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
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Submitted by eternityblue

0

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We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
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Submitted by paulg625

1

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When saving a project, the file appears in the Content Manager, but the filename does not appear in the title bar, only a "*". See attached screen shot.
A "*" WITH a filename indicates that the file needs saving, but this useful feature is now not available because the "*" (without a filename...More
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Submitted by animagic

2

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877

8

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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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Submitted by jonathanlight

3

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Active
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair.
With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone.
That seems like it should be an essential...More
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Submitted by darth_angelus

0

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If any of the eye parts (like Sclera or Irises) have roughness maps CC3 will crash (it does so at 77%). My Blender plugin that writes the ini file now correctly ignores these, but you might want to fix this for folks not using my routine....More
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Bug
Submitted by Kelleytoons

2

Votes
Active
Please add the option of spring efffects in CC 3 for DAZ characters....More
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Submitted by Isazforms

12

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Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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Submitted by mattrified