Create a character in CC3+ - I used the standard/default female, and added airbangs as the hairstyle. Nothing else was changed. I then followed the Unreal export tutorial https://www.youtube.com/watch?v=hyfKQyXvTAc to import into my unreal engine 4.27.2
When opening the skeletal mesh in unreal the bangs just look a mess. They look fine in CC3 as well as iclone, but in unreal the form just completely falls apart.
To clarify, When I bring the skeletal mesh into the editor and then press simulate the same thing happens. The hair becomes all messy and wonky
Thanks for your feedback!
After you import the file into Unreal, you can adjust these value to get the better physics result of hair.
Please reference the attached images.
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