584 issues found

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
  •  1
  •  1955
Submitted by Vit3D

0

Votes
Released
After I started CC3 I set the game avatar (marked new) as default project. The problem is that it was not installed on the system. So it went to the web. But I just closed it and went back to CC3. After I try restart CC3 it wont start anymore. You get to when it is supposed to load the default...More
  •  1
  •  1948
Bug
Submitted by The-any-Key

0

Votes
Released
When exporting a character with InstaLOD > Merge Material with these settings:
- 3DS Max
- Deselected "Embedded Textures"...More
  •  5
  •  1887
Submitted by Attensi AS

0

Votes
Not a Bug
Auto setup not working at all in a fresh c++ project. I hope this video helps.
https://www.youtube.com/watch?v=2cCvyaly_38...More
  •  1
  •  1885
Submitted by kmitchell.12catblackstudios

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
  •  8
  •  1866
Submitted by goldwynlau

0

Votes
Released
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
  •  4
  •  1839
Submitted by Colonel_Klink

0

Votes
Not Reproducible
When you import an OBJ that you have modeled around an CC3 imported figure, when you import it into CC3, it doesn't position properly. I export the CC3 figure --it doesn't matter if it's male or female, but I import it to my modeling program and lock it from being moved, scaled, rotated or...More
  •  2
  •  1833
Submitted by will2power71

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
  •  5
  •  1831
Submitted by NinjaMouse

0

Votes
Released
I'm using CC3 3.41 Pipeline
When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine...
This happens with most of my custom created props....More
  •  1
  •  1822
Submitted by c68

0

Votes
Not Reproducible
CC3 is crashing when I try to export a simple nude man (I need the manikin in blender).
Steps to reproduce:
1. Open a brand new project with default manikin...More
  •  3
  •  1820
Submitted by hillel.g.austria
1 ... 4567 8 9101112 ... 59