Hi! I had a bluescreen from CC3 v2 , and uninstalled and reinstalled. Started up, and pressed the Transformer Button. Bluescreen again. Have had some problems before , as in 6498, when CC3 crashes when I try create a new folder when saving something etc, in the File Explorer view....More
Essential Clothing is not importing is not in my assets at all. I get a instruction " "Content 1-Click Verification" from the Help menu." In the help menu there is NO button Content 1-Click Verification"... So I did Activate Purchased items instead. Same result Nothing in my assets!...More
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces. This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export. Some kind of preview option...More
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only. I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
I saw issue with eyeballs when I Convert CC1 character to CC3 or Game Base . In Converted character somthing going wrong with eyeball bones. When I want move eyebals to right they going through the head. I know how to fix it but is enoying when i need to use Ajust Bones every time ....More
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below: 1. show model 2. add new clothes...More