1079 issues found

0

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Released
When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by Attensi AS

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Active
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
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Submitted by Jaydead

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Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
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Submitted by Ascensi

0

Votes
Assigned
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
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Submitted by Mythcons

3

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Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

1

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Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still.
For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
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Submitted by ptrefall

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Votes
Closed
Suddenly I'm not able to open about 99% of my files, which is houndreds. Files that have worked fine just half an hour ago, will now stop around 5% and come up with a pop-up saying "Failed to load the file". This is happening to everyone I've tried except for one, and that file was missing...More
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Bug
Submitted by Attensi AS

0

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Active
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
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Submitted by SnowBunny23

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Votes
Active
Make the morph slider editor remember the latest settings.
Ex when you test out morphs from other 3d software you need to got back an forth maybe 30-60 times and each time you need to name the morph and select the files. Would be good if it remember the latest settings....More
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Submitted by The-any-Key

0

Votes
Closed
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
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Submitted by midix