Character Creator crashes when you try to use InstaLOD > Polygon Reduction Object to the 2LayerTShirt_E.ccloth in the Apocalypse Alternative Apparel pack. Doesn't matter if you use recommended settings, or set it to a percentage, Character Creator will crash at 76% trying to reduce the polygons...More
As a part of my virtual animation production setup, I've got the software that I am using scattered across more than one computer. Although these devices normally communicate well with one another over my private network connection, I am concerned that I won't be able to make corrections to...More
The developer Alley has a couple of postings for Men's PBR Suits and a Toon one. When I use these, I always have to screw with the mesh because whoever did them put 4 buttons on the suitcoats. Nobody has 4 buttons on their suitcoats. Alley says she didn't make the mesh. I want to contact whoever...More
I just tried to find the T-Poses but cannot find them. I know I was able to find them before when I import a character and click advance. Today, however, this button only led me to the general documents folder. Maybe this is because I reinstalled it. Anyways, in terms of usability and consistency...More
In nearly all softwares you use ALT+ left mouse button to orbit and the right mouse button then either to zoom or pan. In CC and iClone it is wrong. When I came from other softwares it's always hard again to remember that and not comfortable....More
When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
So this is sort of an old bug refreshed. You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely. Two known ways of fixing it:...More
For some elements when I export a model as an OBJ it does not export correctly. See the model in CC3 vs. the export in Blender. The element in question are the shoes....More
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More