381 issues found

0

Votes
Closed
Hello,
i just installed the lasted updates from character creator 3 and pipeline extension.
But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
  •  2
  •  1109
Submitted by objectnull

0

Votes
Not Reproducible
Hi,
When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost.
If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
  •  3
  •  1106
Submitted by attensi

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
  •  1
  •  1099
Submitted by emypippo

0

Votes
Released
1: Can't GoZ one body part as it comes back as a asset or clothing.
2: Can't save transformed body morphs from DAZ to Library to save character as a backup base.
3: Imported Props and Clothing are offset from the orginal body....More
  •  0
  •  1094
Submitted by kmitchell.12catblackstudios

2

Votes
Active
Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
  •  7
  •  1093
Submitted by LFA

2

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
  •  5
  •  1092
Submitted by AzadB

0

Votes
Released
After import, applying a pose results in eye popping out if head....More
  •  0
  •  1089
Submitted by joel.lovell

0

Votes
Closed
hello Support
I am unable to export to FBX file ( 3d max) with pose. I used Character Creator 3
I tried Iclone, it ok...More
  •  1
  •  1048
Submitted by sellingford311

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

0

Votes
Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
  •  1
  •  1041
Submitted by Hookflash
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