391 issues found

0

Votes
Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
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Submitted by vircod

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
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Submitted by emypippo

0

Votes
Released
When exporting a character with InstaLOD > Merge Material with these settings:
- 3DS Max
- Deselected "Embedded Textures"...More
  •  5
  •  2153
Submitted by Attensi AS

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
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  •  2153
Submitted by samwhite

16

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

0

Votes
Not Reproducible
Dear Sir or Madam, Hope you are fine
I would like to consult a issue, I have tried the trial versions of Character creator 3 (3.2, 3.31, and 3.32), but I cannot import OBJ file created by Mavelous Design program, the CC3 always closes when importing OBJ file after select OBJ file to import...More
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Submitted by Kthorxaitou2020

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
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  •  2104
Submitted by goldwynlau

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
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Submitted by Vit3D

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
  •  5
  •  2076
Submitted by NinjaMouse

0

Votes
Not Reproducible
CC3 is crashing when I try to export a simple nude man (I need the manikin in blender).
Steps to reproduce:
1. Open a brand new project with default manikin...More
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  •  2057
Submitted by hillel.g.austria
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