Hello, i just installed the lasted updates from character creator 3 and pipeline extension. But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
Hi, When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost. If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
1: Can't GoZ one body part as it comes back as a asset or clothing. 2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 3: Imported Props and Clothing are offset from the orginal body....More
Hi everyone, For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file. Best regards,...More
Hello, I would like to raise something I think is unusual. It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23. Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More