https://time-travel-rephotography.github.io/ Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
ISSUE 1: 1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures ISSUE 2:...More
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset. My unity project has the latest CC3 importer plugin. The character is imported more or less fine. However - as you can see in the attached image - there are two...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well. ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface. I have not seen any other app where the keyboard/mouse shortcuts...More
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default. exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More