Convert to Game Base creates a low quality texture bake
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out at 4096 to show the lower quality that game base produces.
Currently, an instaLOD export without game base producing a smaller UV shell for the head provides a higher quality result than a game base export with a larger UV shell for the head. Lots of detail is lost after a game base conversion.
My request would be to re-visit the game base texture transfer method. Whatever process is being done currently is producing a very low quality result.
Thanks for your feedback!
This issue was related to Max Texture Size setting inside Preference.
It should be fixed in latest version, please try to see if the issue still exist.
Thanks for your help!
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