405 issues found

9

Votes
Active
Bringing characters from DAZ to Character Creator takes a lot of time. It would be good to have at least the option to have multiple instances of character creator running. Otherwise, I cannot do anything all this time....More
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Submitted by Mikay²

0

Votes
Active
Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character.
All clothing...More
  •  1
  •  1634
Submitted by Rampa

1

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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  •  1618
Submitted by pixelpirate23

2

Votes
Active
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
  •  1
  •  1616
Submitted by Mikay²

12

Votes
Assigned
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position.
Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
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  •  1614
Submitted by TonyDPrime

3

Votes
Active
I think it would be great to have a "Create Camera" function the same as what exists in iClone.
a) It allows you have multiple cameras that belong only to a specific project
b) It is functionality iClone users are likely to look for when they want to save a camera view in CC3... I know I did...More
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Submitted by justaviking

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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  •  1601
Submitted by bennett_027069

15

Votes
New
Why don't we have proper skins for Asian and Black characters? Please, no more stereotypical characters, like the fat Black lady or the Black boxer!...More
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Submitted by jasonjbrown

0

Votes
Active
I assume these are just not ready yet, and will be in another beta version.
There are no Substance options to launch the Appearance Editor for a CC3 body mesh. CC2PBR and traditional work fine for CC2 characters....More
  •  1
  •  1585
Submitted by Rampa

3

Votes
Active
When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
  •  0
  •  1570
Submitted by Attensi AS
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