328 issues found

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Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More

3

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CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
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Submitted by Hookflash

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Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
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Submitted by TonyDPrime

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It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter).
But having this on a default project does not look good at all (see the screenshot)
Please change spot light...More
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Submitted by 4u2ges

1

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Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
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Submitted by attensi

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It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing!
But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
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Submitted by TonyDPrime

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Released
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader...More
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Submitted by apesobaka

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currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr

2

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877

3

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When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
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Submitted by cocokins
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