Votes
7
Product:
Character Creator 3
Version:
3.22
Status:
Active
Issue 6759
Joint controlled morphs
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for animation, unless you don't care about realism. Having super realistic textures and beautiful characters is defeated if they have extremely uncanny movement and appearance when not in a base pose.

It would be best if these morphs automatically shifted into iClone as ready to go, without needing to know scripting or spend time on set ups.
OS: Windows 10
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Submitted bysidhe_touch
1
COMMENTS (4)
Ascensi
How about soft body physics instead? Morphs are fine for non living things but if you want realism, maybe I can have your vote here https://www.reallusion.com/FeedBackTracker/Issue/Request-to-allow-Softbody-Physics-on-character-s-skin-influenced-areas-are-to-determined-by-weight-map-painting 

Video example https://www.youtube.com/watch?v=wAby9mfjUv0
JohnLiebe
@sidhe_touch My apologies, there is a period at the end of the broken url.
try: https://forum.reallusion.com/386118/Pose-Corrective-Morph-Sliders-Free-Download
sidhe_touch
Thanks for the info. :D I am going to check out the plug in. The forum link to the sliders only pops up an error message for me though. :(
JohnLiebe
I agree, it would be a nice feature to have these morphs applied automatically during rendering. No more cardboard tube elbows!
There is currently a workaround:
A collection of joint-corrective morphs is made available by RL here: https://forum.reallusion.com/386118/Pose-Corrective-Morph-Sliders-Free-Download.
And a plugin to automatically drive morphs from joint rotations is here: http://wiki.reallusion.com/IC_Python_API:Joint_Driven_Morph
 (it takes some setup exporting from Character Creator first, wish these morphs were part of every character!)
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