I have made an image for you which completely explains what I mean. More of this type of morph is desirable. I think that this could be the focus of a content pack....More
Hello! I recently updated CC3 to 3.32 and I cannot get it to start. The launch splash screen comes up and then it crashes. I have attached the CC3 Log file from that instance for your consideration. Any help would be appreciated....More
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets. Example. I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
Non-skinned objects will rotate 90 degrees when using a costum character pose after adding the object. This is not a problem with the native CC poses....More
On the Cloth Layer settings when you go to drag layers to sort orders, there is no way to expand that window horizontally (you can vertically) and this is a real issue when your layers have longer names that can be listed (I could only sort layers by trial and error since even the yellow layer...More
When single clicking the mesh, it will always select the model, even if the part is covered in clothes, which you are trying to select. This is quite annoying when working with the clothes, as it wasn't like this before the latest update....More
I created some characters using the new digital human shader. Someone purchased the character from the marketplace and when loading up the character it prompts them to search for a blend map file. I created a custom one and it does not export over. Is there anyway you can change this? Right...More
Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export. Using the trial version....More