1079 issues found

0

Votes
Released
I purchased the SWAM hair pack that had the Calais Hair. It worked fine until the last two updates.
After the first update, the bottom of the hair stopped animating with the top of the hair, creating bends and stretches.
I reported this to technical support, and was told I could fix it by...More
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Submitted by JoeGideon

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Closed
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
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Submitted by Alexxander

0

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Active
Hey Reallusion Team,
i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon.
Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More
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Submitted by spaehling

6

Votes
Hold
It is not possible to create rolling flat eyes with CC,
Not all Chatacter have rounded eyes e.g. Anime Character
A another solution that came in my mind is buggy....More
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Submitted by vidi

1

Votes
Active
Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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Submitted by Procrastinator

0

Votes
Assigned
Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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Submitted by Vit3D

0

Votes
Closed
Similar to the issues I've had with 3.11 Issue: 6431, my os hard crashes while I'm working in CC3.
Example: While working on the model, import an accessory, edits the accessory's materials, save the accessory's material+, save the accessory into the content browser via "custom" tab into the...More
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Submitted by danielchardy

0

Votes
Active
When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
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Submitted by Attensi AS

2

Votes
Active
Zbrush is very expensive and I would think out of the average users reach. Blender has a nice sculpting tool that could be an alternative (addition) to GoZ. If a pipeline where created in the same manner to Blender Sculpting as to Zbrush that would be very useful. Thanks...More
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Submitted by delebash

0

Votes
Active
I would like to create fabric materials with the appearance editor as shown here:
https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html
But the appearance editor is greyed out, even when I select clothes....More
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Submitted by Mikay²