1079 issues found

6

Votes
Active
I need more diversity in my characters but there are only white people, Why?
I have to pay more to have Black and Asian people, Seems a little racist.
there is a dark skin for fingernails but thats it. why would you give us dark skin shader for fingernails but not anything else? heads, body...More
  •  5
  •  1593
Submitted by zombiefrogproductions

0

Votes
Active
When working with layered elements, it's an issue not being able to select the underlying layers, as the hidden layer will still be selected. Having a "Hide/unhide all" would be great. This is especially a problem when working with hair....More
  •  3
  •  1593
Submitted by Attensi AS

0

Votes
Closed
Not running
Run it and it's turned off immediately.
I can't stand it anymore...More
  •  3
  •  1592
Submitted by qwer4745

0

Votes
Not Reproducible
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
  •  2
  •  1592
Submitted by edorseey03

0

Votes
Assigned
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported.
https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
  •  2
  •  1592
Submitted by Kelleytoons

0

Votes
Assigned
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
  •  1
  •  1591
Submitted by Attensi AS

0

Votes
Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
  •  1
  •  1590
Submitted by doubblesixx

0

Votes
Not a Bug
Hello,
First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable.
Please help....More
  •  2
  •  1589
Submitted by Dorothy Jean

1

Votes
Active
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed.
Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
  •  0
  •  1588
Submitted by 4u2ges

5

Votes
Active
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
  •  3
  •  1588
Submitted by grps.inc