Alot of the hotspots on the code side of the program are messed up when trying to click buttons you have hover your mouse far above what you wanna click to click it. Mainly occurs in the edit mesh when doing skin weights manually or painting them. Check the links https://youtu.be/qWEbx4iOp0M...More
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed. Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
Hello, First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable. Please help....More
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More