123 issues found

1

Votes
Active
Hi
I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
  •  0
  •  227
Submitted by Carlos_Morais

1

Votes
Active
I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
  •  0
  •  242
Submitted by skwk

1

Votes
Active
Hi Reallusion Team,
Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like:
a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
  •  0
  •  289
Submitted by Abhi29

1

Votes
Active
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
  •  0
  •  358
Submitted by mike.harris1976

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
  •  0
  •  333
Submitted by mastajappa

1

Votes
Assigned
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well.
The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference.
In the image below I've sent both...More
  •  13
  •  1526
Submitted by Ascensi

1

Votes
Active
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export!
Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
  •  0
  •  491
Submitted by jacomeliluciano

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
  •  1
  •  743
Submitted by justaviking

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
  •  0
  •  664
Submitted by attensi
123 4 56789 ... 13