72 issues found

1

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Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

7

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

0

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Released
- Open CC3 and keep the default CC3 lady avatar.
- Add clothing (Hensley longsleeve from Essential Clothing but anything will do)
- Click on Appearance Tab / Outfits...More
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Submitted by bluffy_270770

2

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Active
when is the appearance editor update going to happen?...More

0

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hi when is the promised appearance editor update for the CC3 base models happening? seems abit long over due as it was promised for January?!...More
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Submitted by Siverse

0

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HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

1

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I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride.
I just got the .INI to sort of work, but have some feedback to the lack in resources;
- It would be nice if you wrote that the filetype needs to be included at the end of the name...More
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Submitted by attensi

0

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Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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  •  759
Submitted by PhiBix

0

Votes
Released
Hi, just purchased CC3/Pipeline/Headshot plugin.
I try to make an old Native Indian character, I got a nice result with Headshot.
But when I want to make body skin older and followed the instructions, I couldn't activate the Appearance Editor and tweak Aging....More
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  •  756
Submitted by bigacubensis

0

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Active
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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  •  718
Submitted by attensi