58 issues found

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

0

Votes
Released
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process.
The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
  •  0
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Submitted by cocokins

0

Votes
Active
Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More

0

Votes
Closed
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
  •  5
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Submitted by edorseey03

1

Votes
Not Reproducible
hi just tried my cc3 morphs on cc1 character base they work , but the eyes and mouth don't scale with the morph?...More

1

Votes
Active
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More

0

Votes
Closed
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why?
https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
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Submitted by ShockEngine

2

Votes
Assigned
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
  •  2
  •  1011
Submitted by 4u2ges

7

Votes
Active
hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More