Hi, I am using the latest version of Character creator 3. I am also using Maya 2020. The characters from CC3 will not import into Maya 2020. Big crash. I have tried tp import every way I know... They work in 2019. Is there special setting to get the characters into Maya 2020? If not, could...More
I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering. 3DBOXX W8920Processor 32.0 GB RAM Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly. Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
I'm using CC3 3.41 Pipeline When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine... This happens with most of my custom created props....More
Try to export head from CrazyTalk to Character Creator, it keeps giving error about having to have CC version 1.3 or above, I have 3.02. Alternatively, tried to export as RLHead and import in CC 3.02 and get error about please use CC1 Baseline character, I tried to do that but the CC1 baseline...More
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3. 1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation. 2. I asked Support for help, but they seemed to be lost as to what to do...More