1079 issues found

0

Votes
Released
Greetings,
CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach).
This happened when I use ccAvatar as Morph source....More
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Bug
Submitted by Vit3D

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
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Submitted by devcommon

0

Votes
Released
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.
The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934...More
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  •  2162
Submitted by 3dtester

0

Votes
Closed
Hello,
I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it.
It was working fine untill I updated it....More
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Submitted by Choub

0

Votes
Released
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F.
Please add this to the custom eye material channels for imports from G2F/G2M....More
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Submitted by TonyDPrime

0

Votes
Released
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out...More
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Submitted by DSD_Brian

0

Votes
Released
After import, applying a pose results in eye popping out if head....More
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Submitted by joel.lovell

0

Votes
Closed
Hi, I cant seem to run the latest version of CC3 with the latest Nvidia drivers 445.87. I get a Directx 11 error message. Which driver should I be using to run it?
I just updated the Nvidia driver from a previous one (don't know which version) because I was getting the same error when trying...More
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Submitted by simon_20140205222146880

0

Votes
Not a Bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
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Submitted by edorseey03

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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  •  2151
Submitted by jerome.dipietro