we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same.
to do this always on the right spot, it would be awesome if the cloth came out from cc3 with the right name. sadly we imported them with the old name. i cant simply replace my assets, with old textures, cause the mesh name changed. so iam forced to setup each cloth individual again.