1073 issues found

1

Votes
Not Reproducible
I'm running into a issue where when I double click Character Creator 3, it immediately crashes on startup, not even getting past the splash screen. I uninstalled and then re-installed. Still the same problem. Any help would be great, thanks....More
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Submitted by dhmorris

1

Votes
Assigned
I imported an OBJ file and Transfered the skin weights and I can not save it to my custom content.
The clothing layer is selected...More
  •  7
  •  2582
Submitted by jackimn_2008

1

Votes
Active
I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride.
I just got the .INI to sort of work, but have some feedback to the lack in resources;
- It would be nice if you wrote that the filetype needs to be included at the end of the name...More
  •  0
  •  921
Submitted by Attensi AS

1

Votes
Active
Please add the feature of symmetry while sculpting or when we move vertices...More
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  •  795
Submitted by ahingel

1

Votes
Active
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More
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  •  1098
Submitted by snow_20140621171823472

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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  •  998
Submitted by Attensi AS

1

Votes
Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

1

Votes
Active
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
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  •  815
Submitted by grierson

1

Votes
Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
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  •  864
Submitted by unit23

1

Votes
Active
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
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  •  961
Submitted by Attensi AS