Votes
0
Product:
Character Creator 3
Version:
3.31
Status:
Active
Issue 7240
Gaining UV space and texel density
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel density for the head for example?
OS: Windows 10
Attachment:
  • UVSpace.JPG
  •  0
  •  643
Submitted bybunny_tsukino86
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