Never had this level of issues with 3.0 builds but since I've updated, consent blue screen crashes! I was hoping that I could power through it. Hoping maybe it was just my GPU, CPU etc. But I never had ANY issues with Maya 2018, NO issues with The Outer Worlds game, nor ANY pc game I've...More
Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3. Example: See attached image TaskForce_C General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
OBJ created in Blender 2.79, and verified it is a valid OBJ. Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm I create OBJ morphs from an exported base.obj with key...More
So, I have transferred a character in clothing into CC3 and the IC7.3 and the right eye pops out the minute he moves. It would be fine for a horror film but I am previzing a musical....More
It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing! But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
When trying to reduce Poly or Export it starts the process then states that the process failed. No additional data is provided on screen. I cant seem to find any application log errors on the issue either. I have also went back to remake the clothing again incase there is a mesh issue and the...More
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More