If I bring into 7.3 a CC3 character with a piece of clothing that I want to apply a morph to, and then select the avatar and choose Morph Creator, it fails with a "Failed to load file" error. https://www.dropbox.com/s/q5nurfam1qu69zk/VestGuy.zip?dl=0...More
Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character. All clothing...More
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine). https...More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part. However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder. (Ie with and without...More
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
Currently, lips are part of the total CC3 Face material. Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons: 1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset. Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More