1075 issues found

0

Votes
Active
About half the time Daz clothing comes in needing two sided materials (just due to the way devs construct clothing). Sometimes it's obvious (and I'll put a link to one where it is) but other times you don't notice it unless you look closely at the underside of a collar, or the cuff on a long...More
  •  0
  •  872
Submitted by Kelleytoons

0

Votes
Active
When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
  •  0
  •  852
Submitted by Kelleytoons

0

Votes
Active
A lot of Daz clothing has a TON of materials which all share the same UV mapping and same maps. You can collapse all these materials into the same without altering the maps or UVs, and this can usually eliminate about 90% of those materials (making it much easier to edit and/or change).
This...More
  •  0
  •  893
Submitted by Kelleytoons

0

Votes
Active
The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
  •  0
  •  947
Submitted by Rampa

0

Votes
Not Reproducible
If I bring into 7.3 a CC3 character with a piece of clothing that I want to apply a morph to, and then select the avatar and choose Morph Creator, it fails with a "Failed to load file" error.
https://www.dropbox.com/s/q5nurfam1qu69zk/VestGuy.zip?dl=0...More
  •  0
  •  1339
Bug
Submitted by Kelleytoons

0

Votes
Active
Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character.
All clothing...More
  •  1
  •  1583
Submitted by Rampa

0

Votes
Assigned
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine).
https...More
  •  2
  •  1694
Submitted by Kelleytoons

0

Votes
Assigned
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported.
https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
  •  2
  •  950
Submitted by Kelleytoons

0

Votes
Active
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
  •  0
  •  1153
Submitted by Kelleytoons

0

Votes
Active
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
  •  0
  •  1045
Submitted by TonyDPrime