This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine). https...More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part. However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder. (Ie with and without...More
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing! But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
Currently, lips are part of the total CC3 Face material. Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons: 1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset. Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More