1077 issues found

0

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Assigned
I try to create new body morph slider in CC3 from Daz but is not seems to work correctly.The whole body moves a little when i put the slider on. Not so god when you gonna animate in iclone. This body morphs dont work correct in iclone morph creator either. Is there someone who can explain the...More
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Submitted by j.n1

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Votes
Not a Bug
When clicking on hide cloth. It does not hide the meshes. I have tried multiple, and it seems to be broken....More
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  •  1069
Bug
Submitted by anandadivine108

0

Votes
Released
I'm trying to access the Iray online manual. I select Plugin > Iray Render > Online Manual.
The browser opens, but the link is not found.
The link is: https://www.reallusion.com/iclone/tutorial.htmlhttp://manual.reallusion.com/Iray_Render_Plug_in/ENU/1/default.htm ....More
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  •  1086
Submitted by animagic

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Votes
Active
As you can see below the ear has a very rough border......More
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  •  980
Submitted by Kareeem

0

Votes
Not Reproducible
The PBR Material conversion results in a poor roughness texture. Please see images below:...More
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  •  1050
Submitted by Kareeem

0

Votes
Assigned
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on.
This has been confirmed by another member....More
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  •  1030
Bug
Submitted by animagic

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
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Submitted by eternityblue

0

Votes
Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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  •  978
Bug
Submitted by edorseey03

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
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  •  958
Bug
Submitted by Vit3D

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
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  •  2108
Submitted by Vit3D