118 issues found

8

Votes
Not Reproducible
I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
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Submitted by hemsleyjon

0

Votes
Active
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
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Submitted by eckartkrumbach

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
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Submitted by graham_445825

0

Votes
Active
Hitting the plus(+) button links to the website but after adding them to my inventory neither are they in the gallery or is there any instructions how to get them into AccuRig.
Is there something I'm missing?...More
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Submitted by septinite_724400

0

Votes
Not a Bug
I'm using accurig ver 1.0.3 to export to maya 2023.
The usd and fbx exports don't retain the end fingertip joints when they are imported to maya....More
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Submitted by gavinmwright

0

Votes
Active
https://manual.reallusion.com/ActorCore-AccuRIG-1/Content/ENU/1.0/03-Introducing-the-User-Interface/Quick-Guide.htm
6.Set the number of the fingers for the model
when I use a model which has no texture model, AccuRIG show me a super white model....More
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Submitted by xraysatellites

0

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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Submitted by 1018512199

1

Votes
Active
I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
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Submitted by gmeader

0

Votes
Active
Steps to reproduce the issue:
1. Download Adona_lowres OBJ file from "Free Human Base Mesh Pack" product, available at https://www.artstation.com/marketplace/p/3N1q5/free-human-basemesh-pack (I believe that you can reproduce the bug with any model but what if it is relevant instead?)
2. Launch...More
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Submitted by johnmadstone

0

Votes
Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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Submitted by osurfer3