NO transform edits, Keep model clean (no conversions to tris) and do not delete secondary UVMAPS.
Great rigging tool!
but i see serious issues. I am evaluating your tools to see if it makes sense for our pipeline, but i found three major problems
In downloading, do you not keep the mesh clean (as it was uploaded)
#1 saving as maya, unity, unreal, blender, unreal, motionbuilder…. You put a tranform on x = -90 on the main meshes. This ruins the clean mesh, which must be 0,0,0
#2 if i save as USD, you keep the transforms as is, clean 0,0,0 (this is good), but then you break the mesh from quads to tris. Also very bad as a professional tool.
#3 all downloaded meshes loose any secondary uvmaps (deleted) and you rename the main uvmap. The renaming i can live with, but not loosing other uvmaps on the model. That is bad
You have a truly great product, but these issues breaks it for me as i have to do major work to fix the downloaded meshes from your tool.
Could you please make an option in saving/downloading, that saves a clean model as it was imported and clean. All uvmaps and no tranform changes.