I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not. I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K. How can...More
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
I am very impressed that you are including more "black" avatars in your selection. I would like you to consider adding two options: 1. Allow us to pick and choose what avatars we want in what group, i.e. Business People, Spring, etc. 2. Add the option to have the avatar without clothes so we...More
Hi, I was trying to use accurig and couldn't even open it. Right after clicking ""choogin a file" AccuRig shut down with no error message. I have have no idea what could it be. Thanks in advance....More
Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible. Thank you for...More
Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
It would be really nice if we could adjust the motion capture with more granular settings. If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More