fixing the placement of bones that were placed in the wrong position by autorig is next to impossible
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible.
since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so trying to do small corrections of a hand bone for example basically becomes impossible.
For example, the thumb bones in the image attached, I literally CAN NOT fix the placement, because moving any of the bones in screen space ends up with the bones way off in space below / behind the direction that I'm actually wanting to move them.
This basically means that this tool is fantastic WHEN THE AUTO DETECTION WORKS, but otherwise it's basically useless.