99 issues found

0

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Hello,
When importing Genisis 3 & 8 characters, I get a problem with legs and Shoulder/Arms, Please see attached images.
One image contains the same character once as Genisis 3 (right) version and the second as Genisis 2 (left), notice the legs and shoulders/arms in the G3, and it is correct...More
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Submitted by hishamzr

0

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After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
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Submitted by bcmorris

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The fbx mocap from mixamo does't play the animation....More
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Submitted by mtakerkart

0

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I noticed that all FBX animations I export from 3DXchange 7 seemed to be freezing at a certain point.
It turns out the animations were being exported in full, but 3DXchange 7 was doubling the total track length, so the last half of an animation was always empty. For example, if I export an...More
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Submitted by modernstoryteller

58

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I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it).
This is ok unless you want to see real-time action such as using mocap...More
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Submitted by Ascensi

0

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I am using 3dxchange 7 Pipeline to import Mixamo animation [FBX file] to iClone.
when I try this then "Apply to iClone" button is not active and also the Animation is not running
I am using this tutorial for reference ::...More
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Submitted by vikas4goyal

4

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Assigned
I’m surprised that a problem that has been reported since 2017 is still not resolved (https://www.reallusion.com/FeedBackTracker/Issue/Mixamo-fbx-import-issue and https://www.reallusion.com/FeedBackTracker/Issue/unable-to-export-FBX-mocap-from-Mixamo-to-iClone).
I followed these 2 tutorials...More
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Submitted by Likatus

0

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Hi,
When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...
The same mesh works perfectly in 3DXChange 6...More
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Submitted by pgibouin

0

Votes
Assigned
I have raised this ticket originally on 19th May. The previous version, when I bought it, worked perfectly.
I have made clean uninstall, deleted "3dx7Temp" folder and run the "CleanReg.EXE". Uninstalled Reallusion Hub. Downloaded from my account "ic3DXchange7Pipeline_Enu_Full.exe". Switched...More
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Submitted by feelingood

0

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Steps to reproduce the issue:
1. In DAZ Studio apply the Genesis8_Female_iCloneFaceKey.duf on a plain, unmodified Genesis 8 female
2. Export the character as 2012 fbx as described in the 3DXchange 7 manual...More
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Submitted by fvzeppelin
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