100 issues found

0

Votes
Released
3DXchange 7 pipeline can't export to .fbx anymore. I have restarted, tried different presets and I have also uninstalled and reinstalled it again. Exporting to .obj works.
I am exporting a .iAvatar to Unity. 3 hours before it was exporting other .iAvatars with the same presets as the image...More
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Submitted by madrugat

0

Votes
Not a bug
Hi,
I could not give a spring effect to the navel of the character in anyway on 3dx7. Test File: http://hakansarier.com/problems/navel.zip...More
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  •  299
Submitted by RyderHS

1

Votes
Active
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More
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Submitted by Larsos

0

Votes
Released
I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender.
firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6
when you import and assign...More
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Submitted by urbanlamb

0

Votes
Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
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Submitted by info_93_67

0

Votes
Active
Sorry for my poor english (Google traduction)
I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
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Submitted by nourya2000

0

Votes
Released
After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
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Submitted by bcmorris

0

Votes
Released
Hi,
When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...
The same mesh works perfectly in 3DXChange 6...More
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Submitted by pgibouin

0

Votes
Assigned
I'm having a problem in 3DXchange when trying to load a FaceAnimProfile onto a Daz Genesis 3 character model.
So far I have built the model in Daz and applied the "DAZ Genesis Extension" files. Then I exported the model to iClone through 3DXChange. When I had the model in iClone I noticed...More
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Bug
Submitted by daytimestudio

0

Votes
Active
Hello,...
i've imported a daz3D gensis 3 female into exchange ( after applying the facial keys).. all works well... put it into iclone and added a wave file,... all worked well,.. put it back into exchange, all worked well, exported out as fbx and imported into unreal engine, all worked well...More
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Submitted by corin.noe
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