Crowd Sim Reinvented

Experience real-time, customizable crowd animations with Motion Director's cutting-edge motion matching and trigger animation technology. Have characters intelligently navigate 3D spaces while avoiding obstacles and preventing collisions. Effortlessly spawn lifelike characters complete with facial expressions, accessories, and diverse animation styles, perfect for crowd scenes at any distance. The actor roster can be easily expanded by utilizing ActorCore, Character Creator, or custom characters prepared with AccuRIG.

CROWD CROWD
DIRECTABLE DIRECTABLE
ENVIRONMENT ENVIRONMENT
CUSTOM CUSTOM
PIPELINE PIPELINE

ENVIRONMENT SETUP

Create traversable areas within any 3d scene. Rely on automatic detection to effortlessly and rapidly deploy walkable regions. Versatile tools are also at hand to establish spawn zones and guide foot traffic as needed.

LIVE NAVMESH GENERATION
Automatically detect accessible areas and instantly update the NavMesh when new objects are added. Incorporate navigable inclines and determine passable or blocked areas. Live NavMesh updates can also accommodate dynamic elements such as sliding doors.   Tutorial  |  Manual
Entire Scene
By Volume
REFINE NAVMESH COVERAGE
Resize walkable regions as needed and establish adequate margins to prevent collisions. Enable actors to traverse multi-level routes, allowing them to climb stairs within the environment.   Tutorial  |  Manual
Click to view:
Size & Margin
Stairs & Inclines
BEZIER WALKWAY CREATION
Point-and-click to create foot traffic; adjust road curvature and width by dragging control points; automatically detect surfaces for movement; close paths to form continuous loops.   Tutorial  |  Manual
Foot Traffic
Path Curve & Width
Stairs & Ramps
Endless Loops
PATH CONNECTION & ROUTE PREFERENCE
Link individual paths to create passages or intersections, and adjust the likelihood of choosing specific routes.   Tutorial  |  Manual
PROP DISTRIBUTION
Designate a NavMesh or Walkway as the spawn region to quickly and intuitively generate desired props with the Prop Distribution function. Be able to determine the Generation Type whether Formation or Random, and adjust the settings such as Spacing, Orientation, Scale.
Tutorial  |  Manual

CROWD SCATTERING

Create lifelike crowds featuring individuals sitting, standing, talking, walking, or jogging. Set spawn points, control density, orientation, and formation. Adjust crowd settings to simulate parades and stadium audiences.

PLACING ANIMATED EXTRAS
There are ample methods to disperse animated extras within the scene, such as defining a specific volume, choosing a walkway, specifying an object, or directly spawning them on the NavMesh. Each method is designed for specific scenarios.   Tutorial  |  Manual

VOLUME

Scatter a crowd within a volume with custom formation, density, and facing angle.

WALKWAY

Throttle foot traffic, distancing, trajectory, or randomize walk and run styles enroute.

PROP / NAVMESH

Confine characters within a predefined area, or freely scatter them all over the NavMesh.
ORGANIC AMBIENT ANIMATION
ActorGroups come with predefined loopable standing, sitting, and talking animations, enriched with accessories, facial expressions, and authentic social interactions. Further enlivens scenes with randomized actors, materials, and motions, or by crafting unique ActorGroups.   Tutorial  |  Manual
SMART AVOIDANCE
Experience unparalleled realism with iClone Crowd Simulation. Our digital actors effortlessly navigate obstacles while maintaining unique pace and locomotion. Reduce backtracking and untangle pedestrian bottlenecks with adjustable agent radius, reaction times, and gait patterns.   Tutorial
Time Horizon
Agents can anticipate mutual collisions and initiate predictive evasive maneuvers.
Agent Radius
Set individual spaces for each agent to ensure interpersonal distances and prevent collisions.
Reduce Backtrack
Motivate agents to proceed forward without halting or retracing their previous path.
Reroute Stuck
Agents can navigate around obstacles using the most efficient path to reach their rendezvous.
FLOCK BEHAVIOR
In Flock mode, crowds can navigate through the environment with various obstacles and barriers. Agents maintain both distance and formation as they progress toward their destinations.   Tutorial
CUSTOMIZE & EXPAND
Access the ActorCore roster to enlist scanned actors and mocap animation loops. Use Character Creator to design modular actors, decimate the mesh for massive crowd simulations, or auto-rig with AccuRIG. Additional trigger customization and Motion Mixer editing can be accessed from Motion Director Editor.  Tutorial
CUSTOM SPAWN
Import Your Own Characters
Design custom characters in Character Creator, or auto-rig any human model with AccuRIG. Reduce and retopologize for the best performance to support numerous characters.
Define Character Pool
Drag and drop characters, motions, and accessories from the Content Manager into the Crowd Generator, and define matching tags. Save and load your settings into other projects for reuse.
ActorCore  |  Content Store
Custom Motion Mixer & Trigger
Motion Director Editor features expandable AI-driven behaviors with Motion Mixer editing and flexible trigger customization to control character movement and gesture.
Learn more
ACTORGROUP
User-Defined Actors
Infuse the default actor pool with a personalized roster, and ensure compatibility with specific gender and age tags. When a new iActorGroup is created, all ensuing spawns will showcase unique looks.
ActorCore Bridge
In addition to your curated actor list, pool from your available ActorCore database to match motions for males, females, children, and the elderly. Broadening your ActorCore collection will also diversify your cast.
Customize with Ease
Having finalized the spawn formation and crowd behavior, you can easily drag and drop replacement actors and experiment with various colorways to style your actors.
New Actor Groups
Create 'Base' groups with diverse character with diverse characters, movements, and props. Save them as 'Random' or 'Preset' groups for easy reapplication in crowd simulations.

Tutorial  |  Custom ActorGroup Assets

PERFORMANCE

Lite Mode for Swift Simulation

In pursuit of a high-performance crowd simulation, iClone automatically transitions characters spawned from Crowd Generator or ActorGroup into Lite mode. Switch these characters to Edit mode for animating and return to Lite mode for rapid simulations.

Instant Load & Auto Cache

To assign suitable MD behaviors to 3D actors, iClone automatically applies default motions (male, female, child, aged) to characters tagged accordingly. To ensure precise pacing, users can utilize the ‘Retarget Motion’ feature to cache the retargeted MD data and reduce load times for subsequent sessions.   Learn more

EXPORT | RENDER | LIVE LINK

3DS MAX · MAYA · BLENDER · UNREAL ENGINE · NVIDIA OMNIVERSE

Effortlessly export animated characters to your preferred 3D tool or game engine. Native Auto Setup plugins are available at no cost, offering pre-configured model and material setups for 3ds Max, Maya, Blender, Unreal Engine, and Unity. Moreover, Live Link supports synchronization with the Unreal Engine and NVIDIA Omniverse, enabling a two-way workflow. Upcoming support is also in the works for 3ds Max and Maya.

TOOLS & ASSETS

CORE BUNDLE |
Premium deal for new users: all-in-one solution for essential crowd simulation. iClone 8 + Character Creator 4 + Social Group Bundle
CONTENT |

Broaden the possibilities of your bustling scenes.

ACTORCORE |

2800+ items for expansion.

Prime deal for new users: all-in-one solution for essential crowd simulation.