Characters driven by Motion Director can be controlled with the mouse, keyboard hotkeys, or gamepads.
Under Control On Path and Auto Path mode, you will need to designate a target path and adjust relevant settings like whether to start the motion on path, and the idle/walk/speed change ratio.
Similar to Path Mode, you will need to designate a target zone and adjust Action Settings for the activeness of the character when moving within the designated zone.
Follow Mode allows characters to automatically follow a character or a prop. Feel free to adjust Position and Time Offset for more natural following behavior.
Control the motions with one hand and switch the camera views with the other hand by simply assigning hotkeys for each camera during runtime. For gamepad users, Game Controller Settings can be used for adjusting the sensitivity of the joystick when setting the camera views.
After learning how to control character motions and camera views during runtime, place the clip that is created with Motion Director to the iClone timeline so that it can be exported. Here we have three ways to record to timeline:
Motion Director is designed to let users freely expanding AI controllable behaviors with the following structure in mind. We will keep collaborating with professional mocap studios producing expansions in different styles and themes, and plan to open the custom creation capabilities to users in the future. Learn how to extend motion data in Behavior Manager >
More MD motions to be continued...
The Motion Director animations piloting 3D characters in iClone are an evolution in the play-to-create philosophy at Reallusion. Partnering with the talented team at the Creative Media Industries institute at Georgia State University, we were able to collaborate and transform the GSU basketball arena into a massive motion capture volume to capture the data that is now featured in iClone Motion Director. Through a series of walks, jogs, and runs performed utilizing specialized routes and turns we generated the motion sets for the Casual and Athletic Run from these moves powered by AI-driven animation with our interactive AI transition technology.