I have tried multiple methods of exporting from ROKOKO Studio, yet the result are alway bad. This finger retaragating has been an issue for long time now. i have seen similar issues in the help forums stating that there are missmatch in bone count in both ROKOKO and IClone skeleton....More
I am contacting you again regarding a serious hair rendering problem that occurs when transferring a Reallusion character to Unreal Engine 5.6 through Live Link and rendering the character in Sequencer. As shown in the attached screenshot, the character's hairstyle becomes severely distorted...More
I have tried repeatedly to make the HD face control stay working on my characters. I use the CC five characters, apply the facial profiles and initially the HD face control plug-in will show up. When I send them to clone HD face control does not engage. I’ve tried repeatedly different ways...More
Hello, I recently came across this problem. My problem is I have an imported prop (Picture Frame) that is "linked" to my character's hand. However when exporting this "linked" prop with the character to Cinema 4D, upon opening in C4D there is no animation for the prop. For more context:...More
The original workflow to create a path no longer works Is started after the last update which added the "ctrl alt shift " to Navigation/ object select functions By trial and error I found that " CTRL/SHIFT left click" is now required. as opposed to a simple left click...More
Hey guys I have a two characters in a scene, that are both saved with a rokoko animation, and acculips with face puppet. One character has the issue where it is super slow to export, but there other is fine. When exporting 500 frames, it seems like there is no issue, but when it is 5000...More
Give more focus on improving your two wonderful tools Character Creator and iClone. Try to refine it more like 1. include "move body" like similar action from accupose to Edit Motion Layer (90% work is done in this tool). 2. clickable switching to characters while in modify mode for all its...More
I used to be able to quickly click and "unclick" item conditions in the Scene list. For example, switch the visiblity of an item off, and then back on again. Now the Scene list scrolls or resets itself after every click, so the second time I click the entire contents of the Scene window has...More