When spotlight or shadow caster beam angle is blunt (above 150 degrees or so) and the soft shadow is ON, objects receive patterned stripes. Stripes width and angle would vary depending on beam angles (XYZ). It is most noticeable while beam angle is close to 180 by any axis, that is when stripes...More
DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
When using SetData("Position/PositionX"...) on props there is no issue. It works fine. But when try use it on an avatar will set it to the wrong position. pos_x=-1084...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
I have installed the pack from the latest version, using the RLD file, and I am able to drag the materials onto objects in the scene, but not onto the heightmap terrain. I think it is a bug. Would you put it into the Feedback Tracker? This is from my current tech support with Reallusion and...More
My water script dos run well, but if I load a new project, when the script is running, it dos crash iClone fully. Now I also have tested the Widget.py sample from Reallusion. There happens the same. What could be done?...More