1657 issues found

0

Votes
Active
I use Keepass to maintain my User Names and Passwords. Your site is one of several that seemingly refuses to accept input from Keepass and forces me into that infuriating 'spot the store fronts or similar'. In many years of computing I have never got these correct first go.
Is this a particular...More
  •  1
  •  894
Submitted by KW76

0

Votes
Not Reproducible
first i bought CC3, after this i bought iClone, between both installation there was 1 month. I first installed CC3 after this iClone. So after iClone installation i became sevreral Errors with the "TEMP " Folder. CC3 was unabale to load the Eye Texture, or in some cases the Skin Texture. One...More
  •  3
  •  892
Submitted by carlo1981

0

Votes
Active
In older versions One was able to have a character walk to a path, then continue on the path. That no longer works. Watch this clip:
https://www.dropbox.com/s/h45ghn2fhavl7dw/WalkToPath.mp4?dl=0
Instead of walking to the path, the character jumps to some location, then begins to walk. Totally...More
  •  0
  •  892
Bug
Submitted by bobu2357

0

Votes
Assigned
Hello
I am brand new to Reallusion software and must still learn everything about everything.
There is so much potential but the learning curve is extremely overwhelming!...More
  •  2
  •  891
Submitted by francois_850163

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
  •  0
  •  891
Submitted by hm7063

1

Votes
Active
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
  •  1
  •  891
Submitted by Ascensi

0

Votes
Released
If both the prop and sub-prop were animated at some point and you wish to apply Remove Object Animation (ROA) to the prop, the result is unpredictable.
To have all "freeze" at a given frame, you have to apply ROA to ALL sub-props first. And for complex hierarchy you have to start from the...More
  •  1
  •  891
Bug
Submitted by 4u2ges

1

Votes
Active
We have all had to abandon a character because the collision shapes are unreliable. Sometimes they work and sometimes not, leading to a lot of hard work wasted. Maybe a better solution can be found by the team which would also be attractive to animators of other softwares who spend hours trying...More
  •  0
  •  889
Submitted by mrbrush

0

Votes
Active
DESIRED RESULTS:
The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported.
WHY:...More
  •  0
  •  889
Submitted by justaviking

0

Votes
Active
Hitfilm only supports .ma Maya camera import, please make that an option for camera import, I'm sure it would be helpful for Maya users too, but really important for Hitfilm....More
  •  0
  •  888
Submitted by eternityblue