Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course : 1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
Hey RL, today we have the following bug. If we click the LOOP-Icon to loop the playback NOTHINGS loops transition curves are used for the movement). The icon changes to its looped state but after the first playback, it stops at the first frame and Loops NOT....More
On the Project Display sub-tracks (on the left), I can see a sound track. However, when I look on the timeline side (on the right), I cannot see the audio clips. I wanted to break an audio clip in 2 parts, and take the second part much further in time....More
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either. Waiting for the final update of the year, to create the...More
When editing the collision shapes of an avatar in iClone, it can be a bit tedious to have to perform each edit twice (once for each side of the character). It would be nice to have a "Mirror Collision Shape" button to allow us to automatically duplicate & mirror collisions shapes (similar to...More
Generally trees and grass (I did not test the grass at this time) are very expensive when it comes to Exporting a scene. If it is not optimized further by RL devs, then it would be hard to export a scene with a lot of greens. NOV 29 release had a problem with skipped scene frames partially...More
Before release 7.3, the user could select multiple sub-props in the View Port (so the scene itself), by holding the Control key and then left-clicking each sub-prop that needed to be selected. This is no longer possible in 7.3, because selecting a sub-prop in the View Port now requires a double...More
I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on. The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More
I would strongly advise the development team to be very cautious "opening" iclone to 3rd party developers to be able to add plugins by the truckloads - This IS a double edge sword ;;; it can provide progress and certainly bring great tools on one end On the contrary fragment the program and...More