1128 issues found

0

Votes
Assigned
After the latest update the mouse right button no longer orbits a selected object
The navigation control in the preferences disables the option for the orbit to select "None RMB "
meaning the user now needs to press a key as well as the right mouse button to orbit a selected object...More
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Bug
Submitted by blindman

0

Votes
Not Reproducible
I'm running the Character Creator Auto Setup for 3DSMax 2023-2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed.
1.I downloaded 3ds Max auto setup V1.0 from the official site.
2.I followed the installation guide...More
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Submitted by si_voice

0

Votes
Assigned
Hello everyone,
I have a question regarding the iClone to Cinema 4D Workflow.
As you can see in the screenshots, I have a model with a beard. When I animate it with Viseme, and then export it as an .fbx, the lower part of the beard (“Circle_Thick”) and the mustache (Mustache_Horseshoe) clips...More
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Submitted by myleswitkowski

0

Votes
Released
I have tried repeatedly to make the HD face control stay working on my characters. I use the CC five characters, apply the facial profiles and initially the HD face control plug-in will show up. When I send them to clone HD face control does not engage. I’ve tried repeatedly different ways...More
  •  5
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Bug
Submitted by michaellegge52

0

Votes
Released
I used to be able to quickly click and "unclick" item conditions in the Scene list. For example, switch the visiblity of an item off, and then back on again.
Now the Scene list scrolls or resets itself after every click, so the second time I click the entire contents of the Scene window has...More
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Submitted by JasonJ68

0

Votes
Not Reproducible
Python:RISkeletonComponent.BreakClip() stops working and no longer takes effect after iClone 8.4. Please fix this issue as soon as possible....More
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Submitted by 843547720

0

Votes
Closed
Hello, I recently came across this problem. My problem is I have an imported prop (Picture Frame) that is "linked" to my character's hand. However when exporting this "linked" prop with the character to Cinema 4D, upon opening in C4D there is no animation for the prop.
For more context:...More
  •  3
  •  267
Bug
Submitted by myleswitkowski

5

Votes
Active
I would like to raise a suggestion again regarding improvements to the rendering capabilities of your software, particularly to bring it closer to the standards seen in professional 3D animation tools such as Maya, Blender, and Unreal Engine.
This has become increasingly important to me because...More
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Submitted by circleme2011

0

Votes
Closed
I have an animation sequence that lines up with a building and props and looks ok in iclone.
As soon as export the fbx into unreal, it start and ends in the same spot but in between there seems to be a drift and the character no longer lines up with my props.
I've tried sampling all frames...More
  •  3
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Submitted by meletis3d

0

Votes
Assigned
I think, since this is a 1000 $ plugin, you could overhaul the menu in iClone.
Why is it not possible to have the same grouping as in the scene view? Would make the export process much more fluid if you want to send bigger crowds to unreal.
Even Sort by Name is not possible, why?...More
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Submitted by GrafixProductions