124 issues found

1

Votes
Active
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
  •  7
  •  569
Submitted by Ascensi

0

Votes
Released
STR:
- Open iClone 8
- import a humanoid character...More
  •  0
  •  565
Submitted by vtoddw

0

Votes
Released
Create 2 points path.
Add character, add some walk motion and attach it to the path.
Set it follow the path and set 100% at the end of motion....More
  •  0
  •  544
Submitted by 4u2ges

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
  •  3
  •  504
Submitted by FallenNInja

1

Votes
Assigned
I have a problem using vehicle interaction with iClone 8
I think this plugin is broken
It does not know the path and direction of the animations...More
  •  2
  •  479
Submitted by sitesazy.com

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
  •  3
  •  454
Submitted by gorg222

9

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
  •  5
  •  436
Submitted by Leowald

0

Votes
Released
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
  •  4
  •  399
Submitted by HenrySuen

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
  •  0
  •  392
Submitted by Cted

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
  •  2
  •  375
Submitted by ttttt.temp
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