We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side. I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
Actually, we can change the size of a character, but it's not possible to do it during an animation. Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc. This is an essential feature and I'm sure I'm not the only one who...More
I'm currently using iClone8 v8.12 and CC 4.12. I have worked on a project based on these tools for a long time. Recently I found some facial animations exported to UE were not the same as in iClone8....More
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character. Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps, and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More