Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
When animating the look at constraint work sometimes and sometime don't. My process: 1. Start animation with custom character CC3+ (Created in CC4.52)...More
The Non-Destructive Editing is not working. After I Ctrl+B cut the animation, I can't drag the track head to recover what was before the cut, but in the curve editor, you can see the data is there—just blacked out. Dragging the track tail will extend the animation like a normal cut. I successfully...More
I previously raised an inquiry about the 'AccuLips voice length limit error' issue. As a solution, I was advised to use the 'Non-destructive break' function. I tried using that function today....More
I understand the Loop timeline function, see image, as a loop that can be played repeatidly beet ween two marker points. When selecting Loop "export" iclone plays from the first to the second marker, then stops. When selecting Loop "previev" iclone plays from the first marker to the very last...More
There seems to be a bug in the latest AUTO SETUP FOR UNREAL (1.37.7211.1) with the latest iClone (8.52.3605.1) , with the latest version of Unreal (5.5.3). The facial morphs (for facial expressions) make the character distort all over. I made a quick video about it, and explanation is below...More