exporting an animation into blender always results in a 60pfs animation.
Steps to reproduce:
- set project framerate to 24 fps - make animation - use blender pipeline "export character to blender" - import character in blender - the fps inside blender is automatically set to 60 and the animation is in 60 fps
Is this a bug or am I not getting something?
When I tried to export my animation using "export FBX..." I noticed that it is not possible to export it without the character. Furthermore the character that actually does get imported does not come with a motion set for it's animation. That means I can not put that animation onto my customized character in blender, making this method of exporting useless in my case.
Hi,jonas.kubex
Thank you for your feedback.
Not sure if the following process will meet your needs,
but you can refer to the steps on this webpage.
https://soupday.github.io/cc_blender_tools/animation.html?highlight=import%20animation
Or you can let me help you update iClone to the latest version.
If the issue still occurs, please provide me with a screen recording of the steps you took,
along with the version of the Blender Pipeline you’re using.
Hope this helps you.
Kayla
Realluison
jonas.kubex
fixed in the new version of blender pipeline. Thanks!
1
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