82 issues found

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Hey guys, maybe you can help me.
how i can achieve a falling character who his physics looking organic.
i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
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Submitted by carlo1981

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I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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Submitted by LogicalWarrior

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This applies to all Reallusion products
Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More

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Dear reallusion,
Thanks for your hardworking on how you are making it simple for Animators around the world and hope everyone is great there.
As I normally text and here I am again for another cool specs we (the animators) would like to see in iclone 8 before it will be rolling out....More
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Submitted by yayettah

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Hello Tech, and Happy New Year! 🎉🎊🎆🎇🎈😁
I want to be able to make my own custom body cars using this particular system (i.e., https://3dwarehouse.sketchup.com/model/61e29a0a6be803f72f2303161abacc54/Car-Turntable-4800mm-Diameter-Paver-Riser-option ), for my upcoming movie creations (Nostalgic...More
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Submitted by LogicalWarrior

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Add option to make the character mesh as collision shape...More
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Submitted by tamer.abdelbaky

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Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
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Submitted by Ascensi

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Add weight maps editor in iClone or a function to generate weight maps automatically...More
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Submitted by tamer.abdelbaky

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You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More

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We contribute ideas/innovation, often giving Reallusion the fixes without compensation or reward for hours or weeks of hard work testing, researching etc. This is the least Reallusion can offer existing customers.
Why this matters, how will it benefit Reallusion?
*attract more loyal customers...More