291 issues found

0

Votes
Not Reproducible
Hello, I have a major issue with iclone 7. When I try to add any iclone 7 motions to any characters in iclone the whole program crashes....More
  •  1
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Submitted by bigrah_2000

9

Votes
Active
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
  •  3
  •  1279
Submitted by james_muia

1

Votes
Active
Why doesn't the Camera's pivot turn with the Camera when you rotate it? I'm manually having to track an object flying over a house because the "Look at" makes the Camera fly towards the object by the end of the animation.
My first issue is with the "Look at Object" feature for the Camera....More
  •  1
  •  1279
Submitted by TucsonDoobie

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
  •  2
  •  1271
Submitted by jorgeferherrero

0

Votes
Released
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
  •  4
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Submitted by 4u2ges

0

Votes
Active
Hello,
I have a good idea,
Why not fix iclone and deal with all the bugs,so that it works properly, BEFORE releasing a new version....More
  •  1
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Submitted by wjan

0

Votes
Not a Bug
I hope this is a bug.
1. Open an animation clip and load any character
2. Open "Edit motion layer"...More
  •  1
  •  1241
Submitted by doubblesixx

1

Votes
Duplicate
I have run into a serious problem with Motion Layer keyframe animation.
While hand animating keyframes on the Motion track using the Edit Motion Layer panel, both FK and IK, when changing the translation or rotation on a control, if a key already exists on that frame instead of overwriting...More
  •  5
  •  1239
Submitted by DialogueTrainer

5

Votes
Assigned
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
  •  0
  •  1235
Submitted by Hookflash

1

Votes
Active
The character's ribs(breasts) are springing, but the others are not..
So, abdominals and hips have problem, breasts are working correct.
Also, iClone 6 has the same problem....More
  •  1
  •  1223
Submitted by RyderHS
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