Creating changes to keyframes on Motion track sets key on wrong frame
I have run into a serious problem with Motion Layer keyframe animation.
While hand animating keyframes on the Motion track using the Edit Motion Layer panel, both FK and IK, when changing the translation or rotation on a control, if a key already exists on that frame instead of overwriting the existing key as expected, a new key is set on the frame right next to it *instead of on the current active frame*. It appears to be impossible to modify existing Motion keys directly (except perhaps by constantly baking and then setting entirely new keys?). This is basically unusable for custom keyframe animation.
I've noticed this also happening with Expression keys sometimes. When making changes on a frame where a key exists on the timeline (sometimes but not always) it creates a new key on an adjacent frame instead of simply changing the current frame.
Feedback Tracker Admin
Thank you for your feedback.
They are all about wrong key when using Edit Motion Layer.I'll transfer it to the RD department.
Your help is highly appreciated.
Oddly enough the bug does not seem consistent as I am working on a new scene where I have not (yet) encountered this problem. The forum discussion linked in the other report suggests it only happens on certain frames within a scene... I have not found a clear pattern. This does explain why I hadn't encountered this bug earlier.
Oh wait, I see the link for the other report now. The fact that the first report was from August 2018 is a bit worrying. You really need to make fixing this issue a priority as this is a MAJOR obstacle to working properly in iClone with keyframe animation.
I see this was marked as duplicate. I'm curious what the other report was as I did a quick search beforehand and could not find an existing report on this issue.
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