474 issues found

0

Votes
Released
The ability to do a bulk download of purchased content from one's account at the Content store and the Marketplace....More
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Submitted by sjonesdc

6

Votes
Active
Whether by plugin or core feature update, this feature would save time and the need to switch between multiple apps to create the effect....More
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Submitted by benhairston

1

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Active
I posted this request in iClone 6 and I am re-iterating it for iClone 7.
I think it would be nice to be able to assign a hotkey to the joints of an Iclone 7 Character. One think that I don't like about animating in Iclone is the fact that you have to keep selecting joints in the motion puppet...More
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Submitted by will2power71

0

Votes
Released
Bugs:
So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1.
Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
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Submitted by 4u2ges

0

Votes
Active
It is my understanding that certain iClone avatars (including G6), in addition to having spring bones for the breasts, have hip and abdominal extend bones which can be used as springs (to create soft body dynamics in the stomach and glutes). I have managed to turn these extend bones into springs...More
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Submitted by Hookflash

5

Votes
Active
Hi RL Team,
regarding the creation of animations it would be a perfect addition if we could change & animate the scale of different body parts of a character directly in iClone7 (Squash and Stretch). Something like the Avatar Proportion settings for Non-Standard characters, but animatable...More
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Submitted by ToKoMotion

3

Votes
Active
Hey RL-Team
A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it.
The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
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  •  808
Submitted by 2IDs media:design

2

Votes
Active
It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor.
This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
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  •  807
Submitted by GOETZIWOOD STUDIOS

0

Votes
Active
On any character timeline, when I want to paste, or copy the look keys, it does not allow me to paste on the same timeline. I have to now stop at that point in time, click the character, to stop look or look at, to get a key node on the look line in the timeline. The mouse click on the look...More
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  •  807
Submitted by rgreenidge

1

Votes
Active
- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work exactly!!!!...More
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  •  801
Submitted by 2IDs media:design
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