577 issues found

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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  •  1616
Submitted by Merron Mist

0

Votes
Closed
Problem: I have a project consisting almost 3 million polygons and set up a complex scene for rendering with displacement textures
and upon export to Indigo project files it would crash half way with only 432 frames.
I was told by support that what ever the quality I wanted to out put to that...More
  •  3
  •  1615
Submitted by Ascensi

4

Votes
Active
Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
  •  2
  •  1614
Submitted by RobertoColombo

8

Votes
Active
I would like to make this suggestion for both CC2 and the upcoming Character Creator 3, or even DAZ Characters. As I get into creating characters and animating, I see a need for Joint Corrective Morphs. Its especially important when you are creating characters of extreme sizes or with unique...More
  •  2
  •  1613
Submitted by will2power71

3

Votes
Active
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
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  •  1587
Submitted by Ascensi

2

Votes
Active
The Project panel in iClone 7 does not show any of the Sound files that might be in a project.
I've added a heart-beat, but now I can't find it anywhere. The only way I know how to find it is to select every object, one-by-one, until you happen to see the file attached to a prop or character...More
  •  1
  •  1572
Submitted by TucsonDoobie

13

Votes
Active
It would be excellent if this productivity improvement could be made.
i.e. in simple terms:
1. select one or more props in a scene...More
  •  1
  •  1569
Submitted by trianimate

3

Votes
Active
Hey RL-Team
A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it.
The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
  •  0
  •  1569
Submitted by 2IDs media:design

6

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
  •  4
  •  1565
Submitted by tim.bradbury

3

Votes
Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
  •  3
  •  1562
Submitted by paulg625
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